MobyGames.COM :: Sergei Gourski
Sergei Gourski
Mad Doc Software 2005 – 2006
3D Artist
Stainless Steel Studios 2002 – 2005
3D Artist
Game Club January 2001 – May 2002
Co-Founder
Mentor Graphics June 1998 – May 1998
Independent Contractor
Grimmware Entertainment October 1996 – June 1998
Independent Contractor
"Empire Earth III"
• Texturing / Modeling / Normal Mapping: Produced
realistic textures, models and normal-maps for architectural
assets.
"Star Trek: Legacy"
• Texturing / Modeling / Normal Mapping: Aided in creation of art assets.
"Rise and Fall: Civilizations at War"
• Texturing / Modeling / Normal Mapping: Produced
realistic textures, models and normal-maps for humanoid and architectural
assets.
• Animation / Rigging: Aided the team in translation
to a skeletal system and implementation of Motion Capture data. Hand created
humanoid and mechanical animations. Worked with the programming team to
create a process for compositing small Motion Capture data bits into large
Cinematic sequences. Developed and created facial animation rigs for cinematic
models.
• Concept: Created mold-breaking concepts for dynamic
and interactive architecture.
"Empires: Dawn of the Modern World"
• Animation / Rigging: Lead the production of cinematic
character animations for use in the game's 3D engine.
• Texturing / Modeling: Modeled and textured dozens
of humanoid and mechanical art assets.
"ProPain" & "Gates of Temlaha"
• Modeling / Texturing / Animation: Worked on a game
by the author of "The Art of Star Wars: Episode One", Jonathan
Bresman. Coordinated the production of original character animation using
advanced IK solutions. Provided innovative techniques for creating in-game
environments.
"COMDEX Presentation Reel"
• Modeling / Texturing: Created a 3D animated sequence
for Mentor Graphics COMDEX presentation.
"Wisdom of Kings" & "Car Wars"
• Modeling / Texturing / Animation: Created start to finish characters and environments for multiple video game projects.
Education:
COGSWELL POLYTECHNICAL COLLEGE SUNNYVALE, CA
B.A. Character Animation with emphasis on Game Development
Skills:
3D Studio MAX:
11 years of experience in modeling, texturing, rigging, animation and Character
Studio.
Z-Brush:
3D painting and Normal Map creation experience.
MudBox:
3D painting and Normal Map creation experience.
Maya:
6 years of experience in Low-Poly and NURBS modeling, UV Mapping, rigging
and animation.
Photoshop:
11 years of texture painting and photo editing experience.
Softimage XSI:
Modeling, texturing, rigging and animation experience.
Film-Box:
Import / Export, Data processing and cleanup experience. Experience in directing
and setting up Motion Capture shoots.
Softimage 3D:
Animation experience.
Premiere, After FX, Deep Paint