MobyGames.COM :: Sergei Gourski

Sergei Gourski

Mad Doc Software  2005 – 2006
3D Artist
Stainless Steel Studios  2002 – 2005
3D Artist      
   

Game Club January 2001 – May 2002
Co-Founder

Mentor Graphics June 1998 – May 1998
Independent Contractor

Grimmware Entertainment October 1996 – June 1998
Independent Contractor

 

"Empire Earth III"
Texturing / Modeling / Normal Mapping: Produced realistic textures, models and normal-maps for architectural assets.

"Star Trek: Legacy"
Texturing / Modeling / Normal Mapping: Aided in creation of art assets.

"Rise and Fall: Civilizations at War"

Texturing / Modeling / Normal Mapping: Produced realistic textures, models and normal-maps for humanoid and architectural assets.
Animation / Rigging: Aided the team in translation to a skeletal system and implementation of Motion Capture data. Hand created humanoid and mechanical animations. Worked with the programming team to create a process for compositing small Motion Capture data bits into large Cinematic sequences. Developed and created facial animation rigs for cinematic models.
Concept: Created mold-breaking concepts for dynamic and interactive architecture.

"Empires: Dawn of the Modern World"
Animation / Rigging: Lead the production of cinematic character animations for use in the game's 3D engine.
Texturing / Modeling: Modeled and textured dozens of humanoid and mechanical art assets.

"ProPain" & "Gates of Temlaha"
Modeling / Texturing / Animation: Worked on a game by the author of "The Art of Star Wars: Episode One", Jonathan Bresman. Coordinated the production of original character animation using advanced IK solutions. Provided innovative techniques for creating in-game environments.

"COMDEX Presentation Reel"
Modeling / Texturing: Created a 3D animated sequence for Mentor Graphics COMDEX presentation.

"Wisdom of Kings" & "Car Wars"
Modeling / Texturing / Animation: Created start to finish characters and environments for multiple video game projects.  


Education:

COGSWELL POLYTECHNICAL COLLEGE SUNNYVALE, CA
B.A. Character Animation with emphasis on Game Development


Skills:

3D Studio MAX:
11 years of experience in modeling, texturing, rigging, animation and Character Studio.

Z-Brush:
3D painting and Normal Map creation experience.

MudBox:
3D painting and Normal Map creation experience.

Maya:
6 years of experience in Low-Poly and NURBS modeling, UV Mapping, rigging and animation.

Photoshop:
11 years of texture painting and photo editing experience.

Softimage XSI:
Modeling, texturing, rigging and animation experience.

Film-Box:
Import / Export, Data processing and cleanup experience. Experience in directing and setting up Motion Capture shoots.

Softimage 3D:
Animation experience.

Other:
Premiere, After FX, Deep Paint